Little quality of life changes such as automatically collecting gold by walking near it, and having your loot shared across different characters take some of the burden off you, but It’s shockingly easy to end up overwhelmed and find yourself plopped back at the hub area, but crucially, the classic rhythmic joy of slicing your way through demons at a canter makes it worth the risk.Īrguably, it’s in those moments after such battles I found toughest. It’s just a large bleak, uninviting world full of demons, monsters, and practitioners of the dark arts, then there’s you. There’s no comforting checkpoint system, no helpful guide arrows, no easy access to all of your abilities, and a laborious slog back to your fallen corpse to retrieve your gear every time you snuff it. ![]() It brings to mind the respectful work done with the recent Quake remaster where the game is subtly modernized whilst largely retaining its original identity, although Quake felt a little less jarring a transition. It’s a dungeon crawler where you fight off hordes of enemies and pick up loot, but even with the odd subtle tweak to upgrade systems, how Diablo II actually plays shows how much has changed over the years. On the surface, how Diablo plays should be familiar to even the uninitiated. It’s that audience that will benefit most from it. Resurrected brings a significant visual overhaul (with the option to switch back to the original look) and smooths over some of the dated aspects on the technical side of things, but where it matters, this is still very much Diablo II, for the people who were into that the first time. It’s intimidating, frustrating, and oddly refreshing at times. An unapologetic, brutal action RPG that feels incredibly jarring when compared to its modern successors. Diablo II Resurrected offers up almost exactly the same game of 21 years ago to a fault.
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